Despite its history tracing back to the early 90s, virtual reality is still considered
an emerging technology. Ease of access and standardized toolkits – created by the most
talented tinkerers and storytellers – have led to a boom of VR content, capturing the imagination of
consumers of all ages.
For our first VR project, the two major prompts were:
Can VR be used beyond games?
How do we make VR more inclusive?
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videogame_asset
palette
landscape
Problem Space Synthesis
Diving in, head first
arrow_downward
Hello Epona!
Your trusty companion in VR.
keyboard_arrow_up Mount Epona
keyboard_arrow_down Move around in the woods
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An environment that subtly reacts to user interactions